Walraven // Forums // Thread 928

Modify move() function to make movement of blueprint objects illegal., acius, 2003-08-31 17:59:37
Modify move() function to make movement of blueprint objects illegal.
done, malap, 2004-07-09 11:49:18
if( !clonep(this_object()) )
raise_error("Attempted to move blueprint object " + object_name(this_object()));

Added the above to /inherit/object->move(). Should work just fine, but it'll take a reboot to update everything.

The case-fix for id() is also waiting on a reboot.
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