Walraven // Forums // Thread 2408
Goblin City, allaryin, 2004-12-02 19:35:13
One of my original plans for CH is that there were goblins living under the city. I have set aside a place in the caves under town to put a city inhabited by the little guys.
This thread is for discussion on the development of the area.
Goblins are people too. Not particularly nice, possibly aggressive in some situations, but people nonetheless.
They have their own spoken language but might speak common and/or orcish. They tend to favor orcish for written documents.
They have their own currency, backed by iron. Coins, no paper bills. The coins are:
- tekal (1 ingot of iron) - small copper coin with the orcish number one on one side and a shovel and bucket printed on the other
- dosa (25 tekali) - larger copper coin with orcish 25 on one side and the old warchief Dosa's face on the other
- rasp (100 tekali) - small iron coin with a square hole cut out of the centre, 4 instances of the orcish number 25 on one side and a circle of mushrooms on the other
The correct syntax for prices is in the form Gr 15,23. This would be 15 raspa and 23 tekali. Thus, the way to display the price of an item that cost one dosa would be Gr 0,25. Abbreviations Gt and Gd may be used in some places, but NPC's will always give prices in units of raspa.
They should have a bank with a moneychanger. The changer will exchange CH currency for Gobbish, taking a 10% profit. He will also purchase iron ore at one tekal per 6 ore (ingots will get 1:1 exchange).
They should have a smithy who will do mundane work as well as simple weapons and armour. Likewise, they should have an actual mine out back where they dig for more iron.
They should have a few mushroom farms and shops that sell them. They should have hunters who go out into the cave and kill scorpions and rats, and gather any mushrooms they pass.
They should have to import most of their other food, sending merchants through the caves to CH. There should also be a well in the centre of town.
Residential area.
Guardhouses at both entrances to town (one to north and one to south).
Theft and violence within the city are both punishable by returned violence. The goblins should be able to swarm offenders, most civilians going armed with at least a knife or mining implement and soldiers carrying spears and axes.
Goblins already have a racial object defined. The basic /monsters/goblin.c file needs to be completely redone, probably into 5 or 6 different mob types.
Some scheme for population replacement and growth should be devised.
This thread is for discussion on the development of the area.
Goblins are people too. Not particularly nice, possibly aggressive in some situations, but people nonetheless.
They have their own spoken language but might speak common and/or orcish. They tend to favor orcish for written documents.
They have their own currency, backed by iron. Coins, no paper bills. The coins are:
- tekal (1 ingot of iron) - small copper coin with the orcish number one on one side and a shovel and bucket printed on the other
- dosa (25 tekali) - larger copper coin with orcish 25 on one side and the old warchief Dosa's face on the other
- rasp (100 tekali) - small iron coin with a square hole cut out of the centre, 4 instances of the orcish number 25 on one side and a circle of mushrooms on the other
The correct syntax for prices is in the form Gr 15,23. This would be 15 raspa and 23 tekali. Thus, the way to display the price of an item that cost one dosa would be Gr 0,25. Abbreviations Gt and Gd may be used in some places, but NPC's will always give prices in units of raspa.
They should have a bank with a moneychanger. The changer will exchange CH currency for Gobbish, taking a 10% profit. He will also purchase iron ore at one tekal per 6 ore (ingots will get 1:1 exchange).
They should have a smithy who will do mundane work as well as simple weapons and armour. Likewise, they should have an actual mine out back where they dig for more iron.
They should have a few mushroom farms and shops that sell them. They should have hunters who go out into the cave and kill scorpions and rats, and gather any mushrooms they pass.
They should have to import most of their other food, sending merchants through the caves to CH. There should also be a well in the centre of town.
Residential area.
Guardhouses at both entrances to town (one to north and one to south).
Theft and violence within the city are both punishable by returned violence. The goblins should be able to swarm offenders, most civilians going armed with at least a knife or mining implement and soldiers carrying spears and axes.
Goblins already have a racial object defined. The basic /monsters/goblin.c file needs to be completely redone, probably into 5 or 6 different mob types.
Some scheme for population replacement and growth should be devised.
uhh, sora, 2005-01-29 13:29:56
what about custom currencies? has that idea been abandoned? Sora refuses to accept Gobbish.
grin, allaryin, 2005-01-30 12:34:01
This system is designedly unpleasant. I WANT custom currencies much badly. But for that to work, we need a large population of players living together.
Hence, my desire for people to move to CH. You already have an assignment in the city government, but we need others to show up and start participating locally and agree upon a system of money that works for them.
Once this happens, I am so very dropping everything to build a mint for the town.
Hence, my desire for people to move to CH. You already have an assignment in the city government, but we need others to show up and start participating locally and agree upon a system of money that works for them.
Once this happens, I am so very dropping everything to build a mint for the town.