Walraven // Forums // Thread 1543
robe (broken), aeao, 2004-02-09 22:58:24
robe (broken)
How can robe be broken, aeao, 2004-02-09 23:00:27
Ripped, shredded, torn those can describe a damaged robe. I have never thought of a robe as broken.
Update:, silimar, 2007-07-16 12:51:00
Well, I think we can do this now with product aspects... That is, check to see what an object is made out of and then flag it appropriately for the material type. However, I don't know where robes are, they aren't craft-able as far as I can tell, but then again, I don't think anything in the cotton/fabric realm is yet.
That said, I think we should look at getting fabrics and cloths implemented and I will be looking at ways to improve the syntax for broken equipment.
-Sil
That said, I think we should look at getting fabrics and cloths implemented and I will be looking at ways to improve the syntax for broken equipment.
-Sil
Out-of-date, garvin, 2007-07-17 22:47:03
The robe was from the old character-creation engine, which allowed players to define their own clothes. Trust me, I still remember the old leather vest i made, with a fox's head, that had such a long, very specific description that Malap was quite taken aback by it.
Now i'm looking for it, if just for aesthetic value.
History lessons aside, this thread can be closed, since robes are not yet craftable in the new system.
Now i'm looking for it, if just for aesthetic value.
History lessons aside, this thread can be closed, since robes are not yet craftable in the new system.
If you're curious., sora, 2007-07-18 10:01:02
I keep a collection of things like this in my museum at the top of the Coco volcano.
Well..., silimar, 2007-07-19 12:22:49
I think I know why it's ID'ing the way that it is. It's just how the code for breakable items works right now. Like I mentioned I think we can modify it to query item aspects and give them an appropriate message like (Shredded, tattered, torn, bent, dented, rusted, etc...) based upon what they're made out of.
The object in question is really a rather un-important aspect of the whole thing. A shortsword or a leather jerkin work equally well in the case of testing whether or not this is working properly, the robe just happens to be the object that was used to suggest this as a typo/bug issue.
:)
The object in question is really a rather un-important aspect of the whole thing. A shortsword or a leather jerkin work equally well in the case of testing whether or not this is working properly, the robe just happens to be the object that was used to suggest this as a typo/bug issue.
:)