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magic v2.0

December 12th, 2006

(This is a repost of an article I originally wrote on my personal blog back in December of ‘06. It is being appropriately back-dated.)


I’ve recently given a lot of thought to the magic system in Walraven. It is a mess of kludges and bandaids upon bandaids upon gaping wounds. Lots of systems in the game were written as temporary type measures just to get a feature into testing. Unfortunately, with the kind of time people tend to have for working on the mud these days, those temporary measures have just sort of stuck around and become permanent.

I therefore propose a list of new features and rewrites that will become version 2 of the game’s magic system.
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