alchemy
(Wow. Of all of the old reposted posts… this is the only one to actually contain a disclaimer that it was already obsolete at the time it was originally posted. There are still a few shreds of ideas that I’d like to extract from here, but the whole notion that players would have to use “cook” and “chop” type verbs to prepare potions one step at a time has been completely replaced by the longstanding recipe system.)
Note: This document is old. The ideas herein have not yet been updated to bring them in sync with current plans for the game world.
The SIMud alchemy system will hopefully wind up being very interesting. It should allow players to experiment with a tremendous number of different ingredients and methods of preparing and combining the ingredients. There should probably be multiple combinations that result in similar potions.
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