Archive

Posts Tagged ‘interruption’

magic v2.0

December 12th, 2006

(This is a repost of an article I originally wrote on my personal blog back in December of ‘06. It is being appropriately back-dated.)


I’ve recently given a lot of thought to the magic system in Walraven. It is a mess of kludges and bandaids upon bandaids upon gaping wounds. Lots of systems in the game were written as temporary type measures just to get a feature into testing. Unfortunately, with the kind of time people tend to have for working on the mud these days, those temporary measures have just sort of stuck around and become permanent.

I therefore propose a list of new features and rewrites that will become version 2 of the game’s magic system.
Read more…

allaryin idea, repost , , ,

warcry

November 18th, 2005

(This is a repost of the original announcement of the ‘warcry’ ability. The command still exists in the mud and has been almost unchanged since I originally wrote this in November of ‘05.)


I’ve just churned out the first nonmagical combat type ability to hit the mud in a while (the last one was damage soaking, which has been around for one or two years).

The idea for the warcry command had been floating around in my little brain for a bit now, but when Snarky went and wrote a completely social version of the command before skipping town for the holiday, my hand was forced and I had to actually implement the thing ;)

The basic idea is that you can shout a warcry right before entering combat and generate a good bit of adrenaline for yourself. Sufficiently skilled fighting types will also be able to psych their enemies out.
Read more…

allaryin news, repost , , , , , ,