Archive

Posts Tagged ‘abilities’

rest

March 26th, 2009

In response to a suggestion from Sora, I’ve finally implemented a universal ‘rest’ command.

It may not be used during combat and requires you to be seated.

When you rest, you will regenerate some endurance at the cost of a large amount of readiness plus 1 heartbeat of ‘busy’ status per point of endurance healed in this way. At present, the cost is 250 readiness + 75 per end. This means you will be able to recharge 13-15 points of endurance per activation but will be disabled for 40-50 seconds.

In the future, I will be changing the cost to include a (minor) stat debuff for a short period after resting in exchange for a slight reduction in the ‘busy’ cost. This change should reduce the complete disabling duration down to 20-30 seconds but will weaken you for 30-60 additional seconds.

In addition to this command and the longstanding invigorate spell, there should eventually be some guild-specific ways of recharging endurance as well as some crafted consumables.

allaryin news

warcry

November 18th, 2005

(This is a repost of the original announcement of the ‘warcry’ ability. The command still exists in the mud and has been almost unchanged since I originally wrote this in November of ‘05.)


I’ve just churned out the first nonmagical combat type ability to hit the mud in a while (the last one was damage soaking, which has been around for one or two years).

The idea for the warcry command had been floating around in my little brain for a bit now, but when Snarky went and wrote a completely social version of the command before skipping town for the holiday, my hand was forced and I had to actually implement the thing ;)

The basic idea is that you can shout a warcry right before entering combat and generate a good bit of adrenaline for yourself. Sufficiently skilled fighting types will also be able to psych their enemies out.
Read more…

allaryin news, repost , , , , , ,