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next round of awesome

April 13th, 2009

With the IRC gateway largely wrangled into submission and a way to read all of the old-style forum posts… I’m ready to move on to more interesting things.

I think my next two priorities for the project are:

  1. getting the mudlib under source control
  2. streamlining the newbie experience

source control

I’ve said this before, but just for completeness sake, we will be going with Mercurial - for reasons I don’t really care to discuss. A lot of research and experimentation has gone into this decision. Suffice it that there are way more pro’s than con’s and that while Git was considered, it fell flat when it came to offering what I actually needed.

We’ve attempted this at least twice in the past with miserable results. There are still remnants of CVS and SVN lying around, cluttering the place up. I will be scouring them.

As soon as everything is in hg, I will be attempting yet again to produce a vaguely distributable package of source. Since it has been so long, the administration will have to decide on licensing again, etc… Initially, the bundle will only be made available in response to individual requests from developers, but as we get this thing figured out, I hope to throw the doors open to the public after only 13+ years :P

My plans are that there will be something available by next Saturday (April 18th, 2009).

new newbie experience

Witac is awesome. However, it is also very brittle and frequently confusing. Acius has patched a few bugs out there recently, and I had to manually repair three broken NPC’s last week.

I plan on writing a much simpler (and more linear) newbie experience in the nearish future (once we’re under hg). Witac island will still stick around in some fashion or another - the specifics of which are yet to even be discussed. We may repair the quests and port them to the new (as-of-yet launched) quest journal system or we may scrap them entirely. We may leave the zone as a museum or turn it into a newbie city or something else entirely. I have no idea yet ;)

But the new newbie world will be geographically smaller than Witac and will hopefully touch on the following topics:

  1. The rules.
  2. Moving around inside of rooms.
  3. Basic gathering and crafting.
  4. Basic combat.
  5. Basic magic.

When newbies step out of the new experience (onto the docks of Candle Hill), they should have a few basic tools at their disposal, a few coins in their pockets, and a bit of advice as to what they might want to do next.

With the removal of Witac, some NPC’s will need to move to the mainland in order to handle hairdressing and such.

I have no ETA on this one, but I will be publishing details for discussion as the planning progresses. My goal is to have this done before the end of May, but I hope to have it ready much much sooner.

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irc gateway update

March 27th, 2009

Just a minor update here. The IRC daemon is as done as I am planning on making it for a long while. Some of the messaging has been cleaned up and it now keeps track of listening users.

You can see who’s on IRC with the normal ‘who’ command:

% who
                         -----== PLAYERS ==-----
   [Admin]     Allaryin needs to write quest journals (right adjusted)
   [Admin]     Malap has several legs (chaotic banana)
  [Ancient]    Polar bears enjoy eating Sora (lawful good) [idle]
                        -----== CHAT USERS ==-----
    [irc]      @Acius
    [irc]      @allaryin
    [irc]      @Harkins

                 --== Players: 1, Wizards: 2, IRC: 3 ==--

When I add jabber support, it will be integrated together with this. Linking of IRC/MUD accounts is future tech that I don’t want to think about quite yet… but when the futuretime comes, I’ll try to set it up so all three services play happy together somehow.

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rest

March 26th, 2009

In response to a suggestion from Sora, I’ve finally implemented a universal ‘rest’ command.

It may not be used during combat and requires you to be seated.

When you rest, you will regenerate some endurance at the cost of a large amount of readiness plus 1 heartbeat of ‘busy’ status per point of endurance healed in this way. At present, the cost is 250 readiness + 75 per end. This means you will be able to recharge 13-15 points of endurance per activation but will be disabled for 40-50 seconds.

In the future, I will be changing the cost to include a (minor) stat debuff for a short period after resting in exchange for a slight reduction in the ‘busy’ cost. This change should reduce the complete disabling duration down to 20-30 seconds but will weaken you for 30-60 additional seconds.

In addition to this command and the longstanding invigorate spell, there should eventually be some guild-specific ways of recharging endurance as well as some crafted consumables.

allaryin news

rebuilding progress

March 25th, 2009

There has been a healthy level of activity recently. GPF/Shentino has made a few fixes to Witac and I know Acius has done… something.

Apart from my posts here and lots of discussions with community members, I’ve just launched a pair of new (big) features.
Read more…

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communication upgrades

March 10th, 2009

Since one of our biggest concerns at present is organizing the mudlib development and resuscitating the community, my first priority is improving communication between everyone.

Initially, this means two things:

  1. forums
  2. mudmail

We have existing systems for both of these, but both systems stink for one reason or another. Malap’s forum system served us very well for a number of years, but eventually began to fade around the edges, showing age and lack of maintenance. Mudmail… is pretty much a joke. The in-game client is mediocre at best and unusable in many cases.
Read more…

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it’s aliiive

March 9th, 2009

A lot of server drama has plagued us over the last year. Walraven is back up and running for the first time in a few months - on a brand spankin’ new machine.

I still have every intention of reviving the project, but am the only admin with any active interest at present (others have poked their heads in, but I haven’t heard any overwhelming desire to dive back in from any of them).

I’ve spent a few hours today pondering the ponderables. Garvin has been a valuable sounding board and will be receiving wizard credentials (on an additional character specifically for performing wiz duties). A few of the other select old guard players will also be given this opportunity if they come back.

We’ve got big plans and I hope to see some of them actually happen.

The first thing I’ll be doing is installing an authentic bug tracking system (something better than the old forums we had).

I’ll be updating here - and on our twitter feed as things progress.

(And no, I don’t plan on making the entire site live inside of Wordpress, this is just the easiest way to get the dynamic blog and front page for now.)

allaryin news ,

warcry

November 18th, 2005

(This is a repost of the original announcement of the ‘warcry’ ability. The command still exists in the mud and has been almost unchanged since I originally wrote this in November of ‘05.)


I’ve just churned out the first nonmagical combat type ability to hit the mud in a while (the last one was damage soaking, which has been around for one or two years).

The idea for the warcry command had been floating around in my little brain for a bit now, but when Snarky went and wrote a completely social version of the command before skipping town for the holiday, my hand was forced and I had to actually implement the thing ;)

The basic idea is that you can shout a warcry right before entering combat and generate a good bit of adrenaline for yourself. Sufficiently skilled fighting types will also be able to psych their enemies out.
Read more…

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