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rest

March 26th, 2009

In response to a suggestion from Sora, I’ve finally implemented a universal ‘rest’ command.

It may not be used during combat and requires you to be seated.

When you rest, you will regenerate some endurance at the cost of a large amount of readiness plus 1 heartbeat of ‘busy’ status per point of endurance healed in this way. At present, the cost is 250 readiness + 75 per end. This means you will be able to recharge 13-15 points of endurance per activation but will be disabled for 40-50 seconds.

In the future, I will be changing the cost to include a (minor) stat debuff for a short period after resting in exchange for a slight reduction in the ‘busy’ cost. This change should reduce the complete disabling duration down to 20-30 seconds but will weaken you for 30-60 additional seconds.

In addition to this command and the longstanding invigorate spell, there should eventually be some guild-specific ways of recharging endurance as well as some crafted consumables.

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