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forum interface

December 16th, 2006

(Wow. A repost with immediately useful application. This is my original writeup for an in-game forum interface… and it will likely be the springboard I use when actually implementing the communication upgrade ideas.)


The in-game forum system is long overdue. It should be very similar to the mudmail client, they should both use similar commands, etc…

Views: Overall
       Forum
       Thread
       Post

Because we’re feeding individual information to the players on a much smaller screen than a web browser can handle, we have to display one post at a time. Shrug, not much can be done about that.

When players log in, they should be given notice of how many unread threads they have in each forum. It should somehow be possible to stop watching a particular forum and at a later point, it should be possible to pay special extra attention to individual threads.

Commands:
    b/back   - go back up a step in your traversal of views
    f/forum  - jump to an individual forum (by either name or number)
    t/thread - jump to a specific thread by number
    p/prev   - go back one post within the same thread
    n/next   - go forward one post
    r/reply  - reply to current post
    w/write  - write a new post in the current thread
    c/close  - set close time on a thread
    o/open   - open a closing thread
    l/ls/look/list - redisplay current list
    h/?/help - obvious
    q/quit   - obvious

A sample session (with most forums cropped) might look like this:

f:0> ls

Forums            Open   Closed  Last Poster  Last Message
1  Bug            303    1075    Garvin       19 hours, 23 minutes
2  Typo           100    333     Eilis        17 hours
3  Player Chat    35     25      Gpfault      3 days

f:0> f bug
OR
f:0> f 1

Forum: Bug(1)                                            Latest
2350 C uptime is using some kind of cached data from     Garvin   2005-11-02 02:58:44
3475   the barber lost the set of scissors I gave him    Sora     2005-11-12 05:34:09
3437 N drop all -> you can't get there from here         Snarky   2005-11-02 09:58:33

(c for closing, n for new)

f:1> t 3437

Thread: 3437
  Gpfault     drop all->you can't get there from here             2005-11-02 17:29:25
  Snarky      Umm                                                 2005-11-02 21:58:33

t:3437:0/2> n

Thread: 3437: post 1/2

From:    Gpfault (2005-11-02 17:29:25)
Subject: drop all ->you can't get there from here

drop all -> you can't get there from here
The in-game location this message was posted from has been recorded.

t:3437:1/2> n

Thread: 3437: post 2/2

From:    Snarky (2005-11-02 21:58:33)
Subject: Um

Shouldn't this be marked as a bug? Could an admin move it over to that forum, please?
Oh, and I say bug, because it shouldn't be enqueing a walk action (can't get there from
here) to drop stuff. AND that walk action should be to where you are anyways.

t:3437:2/2> n

There are no more posts in this thread.

Thread: 3437
  Gpfault     drop all->you can't get there from here             2005-11-02 17:29:25
  Snarky      Umm                                                 2005-11-02 21:58:33

t:3437:0/2> b

Forum: Bug(1)                                            Latest
2350 C uptime is using some kind of cached data from     Garvin   2005-11-02 02:58:44
3475   the barber lost the set of scissors I gave him    Sora     2005-11-12 05:34:09
3437   drop all -> you can't get there from here         Snarky   2005-11-02 09:58:33

f:1> q

Leaving forum client.

Something like that. It’s not pretty, but it would be doable and can always be made to look nicer in the future. We’re currently rather crippled by not having this system working to maximum efficiency and could really use some help with it, eh?

allaryin idea, repost , ,

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