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crafting

December 16th, 2006

(This is a repost of some of my old notes on the move to using ‘recipes’ for the crafting system. It was originally imported into my personal blog in Dec of ‘06. I’ve not edited this from its original state, so odds are medium-high that these scribblings are entirely obsolete.)


Four categories of recipe difficulty: novice, apprentice, journeyman,
master. Each category corresponds to an equal 25% of the skill level range.

There should also be rare/unique type recipes that are only available to
high masters (like 90% or 95% skill). These recipes won’t be published in
the list here, but will wait for game implementation and will probably be
designed largely by the players.

Ores
	Blacksmith
		Copper (N)
		Bronze (A) - tin + copper (requires novice whitesmith)
		Iron (J)
		Brass (J) - copper + zinc ore
		Steel (M) - 3 iron + 1 coal
		Hardened Steel (M) - 3 steel + 1 nickel ore
		Adamant, Orichalcum, etc... (M)
	Whitesmith
		Tin (N)
		Lead (N)
		Pewter (A) - 3 tin + 1 lead
		Silver (J)
		Aluminum (M)
		Electrum (M) - 3 gold + 1 silver
		Gold, Platinum, etc... (M)

When smelting ores together, the resultant quantity is equal to that put in.
This is to say that you get 4 pewter back when mixing 3 tin and 1 lead.

Woods - subject to minor edits
	Bamboo, Pine, Elm (N)
	Apple, Lemon, Orange, Plum, Cedar (A)
	Banana, Palm, Olive, Oak, Maple (J)
	Teak, Walnut, Cherry, Mahogany, Ironwood (M)

Roots - loose roots are gathered from trees via the dig command
	Pine, Elm (N) - is there any skill associated with this?

Roots are used in minor alchemy type recipes to make resins and glues and
solvents. They should also be combined with certain inedible nuts and
berries for more advanced basic chemistry recipes. No tools should be
required for gathering these.

Tailoring / Leatherworking
	Coarse Wool Thread, Cloth (N)
	Thin Soft Leather (N)
	Coarse Cotton Thread, Cloth (A)
	Fine Wool Thread, Cloth (A)
	Thick Soft Leather (A)
	Coarse Linen Thread, Cloth (J)
	Fine Cotton Thread, Cloth (J)
	Thin Rigid Leather (J)
	Silk Thread, Cloth (M)
	Thick Rigid Leather (M)

Threads may be dyed in order to make patterned cloth or embroidery, these
are Journeyman and Master level weaver and tailor recipes. Undyed threads
may be used to make cloth which may then be dyed.

Note: The items listed here are by no means meant to be a complete listing.

Weapons
	Dagger
		Small Copper Knife (N)
		Small Tin Knife (N)
		Broad Copper Dagger (N)
		Thin Bronze Dagger (A)
		Large Bronze Knife (A)
		Brass Dagger (J)
		Dagger (J)
		Bodkin, Poinard, Stiletto (M) - all 3 are stabbing daggers
	Sword
		-- no novice swords --
	Axe
		Crude Flint Axe (N)
		Crude Copper Axe (N) - stonecutting
	Hammer
		Wooden Mallet (N) - carpentry
		Rock Hammer (N) - stonecutting
		Bronze Hammer (A)
		Warhammer (J)
		Heavy Warhammer (M)
		Steel Smithing Hammer (M)
	Mace
		Crude Wooden Club (N) - carpentry
		Lead-filled Wooden Club (A) - carpentry, (novice whitesmith)
	Flail
		-- no novice flails --
	Polearm
		Flint Spear (N)
		Copper Spear (N)
		Bronze Spear (A)
		Short Copper Javelin (A)
		Pitchfork (J)
		Glaive, Halberd (M)
	Ranged - bowyer skill, obviously way more options
		Crude Shortbow (N)
		Simple Light Crossbow (J)
		Ironwood Longbow (M)

Armour
	Head
	Body
	Hands
	Feet
	Shield

Arrows
	Arrowheads - blacksmithing unless otherwise stated
		Crude Flint Arrowhead (N) - stonecutting
		Crude Copper Arrowhead (N)
		Sharp Copper Arrowhead (A)
		Crude Bronze Arrowhead (A)
		Blunt Lead Arrowhead (A) - whitesmithing
		Razor Flint Arrowhead (J) - stonecutting
		Sharp Bronze Arrowhead (J)
		Flat Iron Arrowhead (J)
		Round Iron Arrowhead (J)
		Silver Arrowhead (J) - whitesmithing
		Jagged Steel Arrowhead (M)
		Razor Steel Arrowhead (M)
		Round Steel Arrowhead (M)
		Blunt Steel Arrowhead (M)
	Shafts - carpentry
		Bamboo Shaft (N)
		Pine Shaft (A)
		Bronze Shaft (A) - blacksmithing
		Oak Shaft (J)
		Iron Shaft (J) - blacksmithing
		Ironwood Shaft (M)
		Oralchium Shaft (M) - blacksmithing
	Fletchings - fletching :)
		Chicken Feather Fletching (N)
		Crow Feather Fletching (N)
		Duck Feather Fletching (A)
		Goose Feather Fletching (J)
		Hawk Feather Fletching (J)
		Eagle Feather Fletching (M)
		Peacock Feather Fletching (M)
		Griffon, Roc, Phoenix, etc... (M)
	Whole Arrows / Bolts - fletching
		Magical arrows start at Journeyman

Arrowheads contribute to the damage potential of the arrow, shafts affect
the range, and fletchings affect the accuracy of said resultant arrow. The
components could possibly affect other elements as well. For example, metal
shafts will generally not have as much range as their wooden counterparts
but will increase damage potential, etc…

allaryin repost ,

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